chore: adiciona .gitignore e commit.command
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//
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// InvisibleWindow.swift
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// Hex
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//
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// Created by Kit Langton on 1/24/25.
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//
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import AppKit
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import SwiftUI
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/// This allows us to render SwiftUI views anywhere on the screen, without dealing with the awkward
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/// rendering issues that come with normal MacOS windows. Essentially, we create one giant invisible
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/// window that covers the entire screen, and render our SwiftUI views into it.
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///
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/// I'm pretty sure this is what CleanShot X and other apps do to render their floating widgets.
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/// But if there's a better way to do this, I'd love to know!
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class InvisibleWindow: NSPanel {
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override var canBecomeKey: Bool { false }
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override var canBecomeMain: Bool { false }
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private var currentScreen: NSScreen?
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private var mouseMonitor: Any?
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init() {
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let screen = NSScreen.main ?? NSScreen.screens[0]
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let styleMask: NSWindow.StyleMask = [.fullSizeContentView, .borderless, .utilityWindow, .nonactivatingPanel]
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super.init(contentRect: screen.frame,
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styleMask: styleMask,
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backing: .buffered,
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defer: false)
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level = .statusBar
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backgroundColor = .clear
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isOpaque = false
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hasShadow = false
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ignoresMouseEvents = true
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hidesOnDeactivate = false // Prevent hiding when app loses focus
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canHide = false
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collectionBehavior = [.fullScreenAuxiliary, .canJoinAllSpaces, .stationary, .ignoresCycle]
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// Set initial frame
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updateToScreenWithMouse()
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// Start observing screen changes
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NotificationCenter.default.addObserver(
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self,
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selector: #selector(screenDidChange),
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name: NSWindow.didChangeScreenNotification,
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object: nil
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)
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// Also observe screen parameters for resolution changes
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NotificationCenter.default.addObserver(
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self,
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selector: #selector(screenDidChange),
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name: NSApplication.didChangeScreenParametersNotification,
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object: nil
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)
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// Monitor mouse movements to detect screen boundary crossings
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mouseMonitor = NSEvent.addGlobalMonitorForEvents(matching: .mouseMoved) { [weak self] _ in
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self?.checkForScreenChange()
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}
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}
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deinit {
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NotificationCenter.default.removeObserver(self)
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if let monitor = mouseMonitor {
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NSEvent.removeMonitor(monitor)
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}
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}
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private func updateToScreenWithMouse() {
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let mouseLocation = NSEvent.mouseLocation
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guard let screenWithMouse = NSScreen.screens.first(where: { $0.frame.contains(mouseLocation) }) else { return }
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currentScreen = screenWithMouse
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setFrame(screenWithMouse.frame, display: true)
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}
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private func checkForScreenChange() {
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let mouseLocation = NSEvent.mouseLocation
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guard let newScreen = NSScreen.screens.first(where: { $0.frame.contains(mouseLocation) }) else { return }
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// Only update if screen actually changed
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if newScreen !== currentScreen {
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currentScreen = newScreen
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setFrame(newScreen.frame, display: true)
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}
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}
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@objc private func screenDidChange(_: Notification) {
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updateToScreenWithMouse()
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}
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}
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extension InvisibleWindow: NSWindowDelegate {
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static func fromView<V: View>(_ view: V) -> InvisibleWindow {
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let window = InvisibleWindow()
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window.contentView = NSHostingView(rootView: view)
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window.delegate = window
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return window
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}
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}
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