Files
gart/code/Hex-main/Hex/App/HexAppDelegate.swift
T

187 lines
5.9 KiB
Swift
Executable File

import ComposableArchitecture
import HexCore
import SwiftUI
private let appLogger = HexLog.app
private let cacheLogger = HexLog.caches
class HexAppDelegate: NSObject, NSApplicationDelegate {
var invisibleWindow: InvisibleWindow?
var settingsWindow: NSWindow?
var statusItem: NSStatusItem!
private var launchedAtLogin = false
@Dependency(\.soundEffects) var soundEffect
@Dependency(\.recording) var recording
@Shared(.hexSettings) var hexSettings: HexSettings
func applicationDidFinishLaunching(_: Notification) {
DiagnosticsLogging.bootstrapIfNeeded()
// Ensure Parakeet/FluidAudio caches live under Application Support, not ~/.cache
configureLocalCaches()
if isTesting {
appLogger.debug("Running in testing mode")
return
}
Task {
await soundEffect.preloadSounds()
await soundEffect.setEnabled(hexSettings.soundEffectsEnabled)
}
launchedAtLogin = wasLaunchedAtLogin()
appLogger.info("Application did finish launching")
appLogger.notice("launchedAtLogin = \(self.launchedAtLogin)")
// Set activation policy first
updateAppMode()
// Add notification observer
NotificationCenter.default.addObserver(
self,
selector: #selector(handleAppModeUpdate),
name: .updateAppMode,
object: nil
)
NotificationCenter.default.addObserver(
self,
selector: #selector(handlePresentSettingsWindow),
name: .presentSettingsWindow,
object: nil
)
// Start long-running app effects (global hotkeys, permissions, etc.)
startLifecycleTasksIfNeeded()
// Then present main views
presentMainView()
guard shouldOpenForegroundUIOnLaunch else {
appLogger.notice("Suppressing foreground windows for login launch")
return
}
presentSettingsView()
NSApp.activate(ignoringOtherApps: true)
}
private var shouldOpenForegroundUIOnLaunch: Bool {
// When Hex launches at login, stay quietly in the menu bar regardless of
// the dock-icon preference. Users who enabled "Open on Login" expect a
// background launch; the Settings window can be opened later from the
// menu bar item or ⌘, when needed.
!launchedAtLogin
}
private func wasLaunchedAtLogin() -> Bool {
guard let event = NSAppleEventManager.shared().currentAppleEvent else {
return false
}
return event.eventID == AEEventID(kAEOpenApplication)
&& event.paramDescriptor(forKeyword: AEKeyword(keyAEPropData))?.enumCodeValue == AEEventClass(keyAELaunchedAsLogInItem)
}
private func startLifecycleTasksIfNeeded() {
Task { @MainActor in
await HexApp.appStore.send(.task).finish()
}
}
/// Sets XDG_CACHE_HOME so FluidAudio stores models under our app's
/// Application Support folder, keeping everything in one place.
private func configureLocalCaches() {
do {
let cache = try URL.hexApplicationSupport.appendingPathComponent("cache", isDirectory: true)
try FileManager.default.createDirectory(at: cache, withIntermediateDirectories: true)
setenv("XDG_CACHE_HOME", cache.path, 1)
cacheLogger.info("XDG_CACHE_HOME set to \(cache.path)")
} catch {
cacheLogger.error("Failed to configure local caches: \(error.localizedDescription)")
}
}
func presentMainView() {
guard invisibleWindow == nil else {
return
}
let transcriptionStore = HexApp.appStore.scope(state: \.transcription, action: \.transcription)
let transcriptionView = TranscriptionView(store: transcriptionStore).padding().padding(.top).padding(.top)
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .top)
invisibleWindow = InvisibleWindow.fromView(transcriptionView)
invisibleWindow?.orderFrontRegardless()
}
func presentSettingsView() {
if let settingsWindow = settingsWindow {
settingsWindow.makeKeyAndOrderFront(nil)
NSApp.activate(ignoringOtherApps: true)
return
}
let settingsView = AppView(store: HexApp.appStore)
let settingsWindow = NSWindow(
contentRect: .init(x: 0, y: 0, width: 700, height: 700),
styleMask: [.titled, .fullSizeContentView, .closable, .miniaturizable, .resizable],
backing: .buffered,
defer: false
)
settingsWindow.titleVisibility = .visible
settingsWindow.contentView = NSHostingView(rootView: settingsView)
settingsWindow.isReleasedWhenClosed = false
settingsWindow.minSize = .init(width: 620, height: 560)
settingsWindow.setFrameAutosaveName("Settings")
settingsWindow.center()
settingsWindow.toolbarStyle = NSWindow.ToolbarStyle.unified
settingsWindow.makeKeyAndOrderFront(nil)
NSApp.activate(ignoringOtherApps: true)
self.settingsWindow = settingsWindow
}
@objc private func handleAppModeUpdate() {
Task {
await updateAppMode()
}
}
@objc private func handlePresentSettingsWindow() {
presentSettingsView()
}
@MainActor
private func updateAppMode() {
appLogger.debug("showDockIcon = \(self.hexSettings.showDockIcon)")
if self.hexSettings.showDockIcon {
NSApp.setActivationPolicy(.regular)
} else {
NSApp.setActivationPolicy(.accessory)
}
}
func applicationShouldHandleReopen(_: NSApplication, hasVisibleWindows _: Bool) -> Bool {
presentSettingsView()
return true
}
func applicationWillTerminate(_: Notification) {
// Wait for audio teardown before the process exits: a fire-and-forget Task here
// raced process exit, crashing inside AVAudioEngine teardown while tap callbacks
// were still in flight (#245). Pump the main run loop while waiting instead of
// blocking outright - cleanup() hops to the main actor/main queue (media-key
// resume, Core Audio listener removal), which a blocked main thread would deadlock.
let recording = recording
let semaphore = DispatchSemaphore(value: 0)
Task.detached {
await recording.cleanup()
semaphore.signal()
}
let deadline = Date().addingTimeInterval(3)
while semaphore.wait(timeout: .now()) == .timedOut {
guard Date() < deadline else {
appLogger.error("Recording cleanup timed out during app termination")
return
}
RunLoop.current.run(mode: .default, before: Date().addingTimeInterval(0.05))
}
}
}