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gart/code/Hex-main/Hex/Views/InvisibleWindow.swift
T

105 lines
3.2 KiB
Swift
Executable File

//
// InvisibleWindow.swift
// Hex
//
// Created by Kit Langton on 1/24/25.
//
import AppKit
import SwiftUI
/// This allows us to render SwiftUI views anywhere on the screen, without dealing with the awkward
/// rendering issues that come with normal MacOS windows. Essentially, we create one giant invisible
/// window that covers the entire screen, and render our SwiftUI views into it.
///
/// I'm pretty sure this is what CleanShot X and other apps do to render their floating widgets.
/// But if there's a better way to do this, I'd love to know!
class InvisibleWindow: NSPanel {
override var canBecomeKey: Bool { false }
override var canBecomeMain: Bool { false }
private var currentScreen: NSScreen?
private var mouseMonitor: Any?
init() {
let screen = NSScreen.main ?? NSScreen.screens[0]
let styleMask: NSWindow.StyleMask = [.fullSizeContentView, .borderless, .utilityWindow, .nonactivatingPanel]
super.init(contentRect: screen.frame,
styleMask: styleMask,
backing: .buffered,
defer: false)
level = .statusBar
backgroundColor = .clear
isOpaque = false
hasShadow = false
ignoresMouseEvents = true
hidesOnDeactivate = false // Prevent hiding when app loses focus
canHide = false
collectionBehavior = [.fullScreenAuxiliary, .canJoinAllSpaces, .stationary, .ignoresCycle]
// Set initial frame
updateToScreenWithMouse()
// Start observing screen changes
NotificationCenter.default.addObserver(
self,
selector: #selector(screenDidChange),
name: NSWindow.didChangeScreenNotification,
object: nil
)
// Also observe screen parameters for resolution changes
NotificationCenter.default.addObserver(
self,
selector: #selector(screenDidChange),
name: NSApplication.didChangeScreenParametersNotification,
object: nil
)
// Monitor mouse movements to detect screen boundary crossings
mouseMonitor = NSEvent.addGlobalMonitorForEvents(matching: .mouseMoved) { [weak self] _ in
self?.checkForScreenChange()
}
}
deinit {
NotificationCenter.default.removeObserver(self)
if let monitor = mouseMonitor {
NSEvent.removeMonitor(monitor)
}
}
private func updateToScreenWithMouse() {
let mouseLocation = NSEvent.mouseLocation
guard let screenWithMouse = NSScreen.screens.first(where: { $0.frame.contains(mouseLocation) }) else { return }
currentScreen = screenWithMouse
setFrame(screenWithMouse.frame, display: true)
}
private func checkForScreenChange() {
let mouseLocation = NSEvent.mouseLocation
guard let newScreen = NSScreen.screens.first(where: { $0.frame.contains(mouseLocation) }) else { return }
// Only update if screen actually changed
if newScreen !== currentScreen {
currentScreen = newScreen
setFrame(newScreen.frame, display: true)
}
}
@objc private func screenDidChange(_: Notification) {
updateToScreenWithMouse()
}
}
extension InvisibleWindow: NSWindowDelegate {
static func fromView<V: View>(_ view: V) -> InvisibleWindow {
let window = InvisibleWindow()
window.contentView = NSHostingView(rootView: view)
window.delegate = window
return window
}
}