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Guarded append-only track-item duplicates through stable UXP

duplicate_track_item_uxp is a bounded documented-UXP counterpart to a timeline duplicate. It intentionally appends one duplicate after the final clip item on the requested audio or video track; it does not offer a general copy/paste surface.

Authority and API boundary

The implementation uses stable Premiere UXP 25.6+ SequenceEditor.getEditor() and createCloneTrackItemAction(), TickTime.createWithSeconds(), audio/video TrackItem timing and source-item getters, plus Project.lockedAccess() and Project.executeTransaction(). It does not use CEP, QE, raw evaluation, UI automation, or a native SDK.

Guarded flow

  1. Call action: "inspect" with one bounded media type, track index, and final clip index. The command returns the active project/sequence identities, the complete source timing and source-project-item snapshot, and the clip count.
  2. Call action: "apply" with that unchanged snapshot, confirm_duplicate: true, and a required operation_id.
  3. The panel serializes duplicate requests with guarded slips and slides for the project/sequence/media-track key. Inside that lock it re-resolves the target, rejects every stale snapshot field, and makes exactly one documented clone action inside one locked undoable transaction.
  4. It reads only the original coordinate and its deterministic successor, then verifies unchanged source data, one additional clip, the copied source item, and the appended timing range.

The source must be a positive-duration final clip item, have matching timeline duration, and fit after itself within the documented 0–86,400 second bound. No existing item can be overwritten because this public surface does not accept a target time or vertical offset. It neither discovers media handles nor clones a linked A/V pair.

Proof boundary

Automated tests exercise closed schemas, stale/non-final rejection, operation-ID replay, lock serialization, one-action transaction composition, and targeted post-readback. They are mock/static contract evidence only. No licensed Premiere host has validated media handles, linked A/V synchronization, rendered frames, playback, persistence after reopening, or Undo. A verification failure can occur after the host transaction commits; inspect the original and appended items before another edit.